AI Insights · Timothy · July 2025
Top Boxing Games on iOS in South Africa: Q2 2025 Performance
Explore the Q2 2025 performance of top boxing games on iOS in South Africa, with insights into downloads, revenue, and active users.
In the second quarter of 2025, the boxing game genre saw varied performance across the top titles on iOS in South Africa. Here's a detailed look at how these games fared in terms of downloads, revenue, and active users, based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. exhibited a notable increase in weekly downloads, reaching approximately 170 by the end of June. Revenue peaked mid-May at about $175, while weekly active users steadily rose from 134 to 259 throughout the quarter.
WWE SLAM by Topps® Card Trader saw a significant uptick in revenue, climbing to $142 by the end of June. However, downloads remained minimal, with active users showing sporadic activity.
WWE Mayhem maintained a consistent presence, with downloads peaking at 139 in late April. Revenue showed fluctuations, reaching a high of $113 in April, while active users remained relatively stable, ending the quarter at 141.
Boxing Star: Boxing Fight Game experienced modest weekly downloads, with a slight increase to 33 by June's end. Revenue was steady, hovering around $36, and active users saw minor fluctuations, concluding at 58.
Finally, Wrestling Empire led in downloads, starting strong at 137 and maintaining a solid average throughout the quarter. Revenue peaked at $78 in early June, while active users fluctuated, peaking at 256 in late April.
For more insights and detailed data, visit Sensor Tower.